Game Rules
Everything you need to know about building your Crew, growing your empire and competing in the current MobFather BETA round.
Getting Started
Welcome to MobFather Game #3 BETA. Build your organization, earn Cash and Notoriety, strengthen your Crew Members, complete Quests, expand through neighborhoods, and compete across the game's different activities.
This round's boosted Crew Member attribute is STRENGTH. Activities that use Crew Member attributes may reward smart use of your strongest cards and bonuses.
Crew Members & Attributes
Crew Members are used throughout MobFather. Each Crew Member has eight core attributes:
- Brains – intelligence, planning and street smarts.
- Toughness – durability and ability to withstand punishment.
- Strength – raw physical power.
- Speed – quickness and response time.
- Agility – coordination and fast movement.
- Charisma – influence, persuasion and presence.
- Instincts – awareness and gut reaction.
- Endurance – stamina and ability to keep going.
Energy is a player resource used for activities such as Hustles; it is not a Crew Member attribute.
Crime Families
Every Crew Member belongs to one of three Crime Families: Bellandi, Corvino or Valenti. Building a Family collection increases the specialty Underworld Inventory produced by that Family's Crew Members while they are stationed in Extort buildings.
- 2-3 unique Family members: +5% completion bonus.
- 4-5 unique Family members: +10% completion bonus.
- 6-7 unique Family members: +15% completion bonus.
- All 8 unique Family members: +25% completion bonus.
- Only the highest-tier copy of each unique character is used in the Family calculation. Those best copies also contribute an additional tier-based production bonus.
- Family bonuses increase specialty Underworld Inventory production; they do not increase the base Hit Men produced by stationed Crew Members.
Bellandi: Don Shadow, Gavin Knox, Lola LaRue, Vito Carvello, Mateo Vargas, Kira Blaze, Sal Marino and Yuri Kuznetsov.
Corvino: Velvet DeLuca, Dominic Santoro, Dante Mancini, Vincent DeCaro, Reginald Durant, Julian King, Luca Graves and Roxie Costello.
Valenti: Arthur Chen, Eleanor Malone, Brick Romano, Betty Braddock, Scarlet Vice, Nico Moretti, Mireya Voss and Bruno Ferraro.
Health, Training & Bonus Cards
- Crew Members stationed in buildings lose 1% Health every 5 minutes.
- At 0% Health, a Crew Member is removed from the building. Crew Members recover while they are not stationed.
- A Crew Member must be fully recovered before being placed back into an Extort building.
- Training Tokens are used to improve Crew Members through Training.
- Bonus Cards are consumable items that temporarily improve Crew Member attributes and can be valuable in competitive modes such as Turf War.
Cash, Energy & Notoriety
- Cash is earned through Extortion, Hustles, Quests and other activities. It is used for progression and purchases inside the game.
- Energy is spent on Hustles and replenishes over time.
- Notoriety is MobFather's primary competitive ranking metric. Many activities can contribute to it.
- Different activities may also award Training Tokens, Contracts, Siege Tokens, cards or other game resources.
Buildings, Extortion & Neighborhoods
Buildings provide an important source of Cash. Purchase and unlock buildings, then assign eligible Crew Members to Extort them over time.
- Different buildings and neighborhoods provide different earning opportunities.
- Extortion drains Crew Member Health, so active crews must eventually be rotated out to recover.
- Complete the required building purchases and neighborhood Quests to continue advancing through the city.
- Progression becomes more demanding as you move into later neighborhoods.
Hustles & Quests
Hustles are active jobs that use Energy and Crew Member abilities to earn rewards. Results vary by Hustle and by the Crew Member used.
- Hustles can award combinations of Cash, Notoriety, Training Tokens, Contracts and other progression rewards.
- Quests track goals such as earning Cash, gaining Notoriety and progressing through the city.
- Quest rewards help fuel continued progression, so check active Quests regularly.
Apartment Siege, Turf War & Match2
Apartment Siege
Siege is a combat challenge that uses your Crew Members against enemies occupying a building. Siege Tokens are required to breach a building. Crew selection and matching the right attributes to the enemies you face are important.
Turf War
Turf War puts your Crew Members and their attributes to work in competitive encounters. Training and Bonus Cards can increase the strength of the crew you bring into battle.
Match2
Match2 is a timed memory-style bonus game. Match cards to uncover prizes while avoiding the block cards. Attempts are limited, so each play matters.
Underworld PvP
Underworld is MobFather's player-versus-player organization system. It uses a separate inventory of criminal resources and Empire Power to determine which rivals you may operate against.
- Valid rivals must currently be between 25% and 400% of your Empire Power.
- Use Scout to gather intelligence before committing to an attack.
- Standard Attack and Heavy Assault use the strength of your entire organization, not Hit Men alone.
- Random and Targeted Sabotage can destroy rival resources, including Saboteurs.
- Rival Heat, Global Heat and Defensive Pressure discourage repeatedly hammering the same player or operating without pause.
- Repeated qualifying operations against the same rival earn diminishing Notoriety rewards.
Rankings, Rounds & Rewards
- Your overall ranking is driven by Notoriety.
- MobFather is played in timed rounds. Round progress and competitive standings reset for a fresh competition when a new round begins.
- Prize and reward information shown for the active round determines the rewards available for that competition.
- Game systems and balance may be adjusted during BETA as real round data is collected.
Fair Play & Game Integrity
- Do not exploit bugs, duplicate rewards, automate gameplay, or intentionally manipulate game systems outside normal play.
- If an action appears to award an incorrect result, stop repeating it and report the issue.
- MobFather may correct invalid rewards, inventory or rankings caused by bugs or exploits.
Strategy Tips
- Do not judge a Crew Member by one attribute alone; different activities reward different strengths.
- Rotate Crew Members out of Extortion before Health becomes a problem.
- Use Hustles and Quests to keep Cash, Notoriety and Training moving together.
- Save consumable Bonus Cards for situations where the extra attributes matter.
- In Underworld, Scout and Sabotage can be more valuable than blindly attacking a stronger organization.